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Wait, whaaaaat? You dun did some art for Max Cooper? NICE!
Nice, has some BLAME! manga vibesies.
Rad.
I love all the early iterations concept artists go through. Even when I'm working on random digi-art / renders I have a hard time picking lighting / color, etc. It's always a curious moment when you have to make that final decision to finish the thing. Just have to go for it (or keep multiple copies :P). It probably also helps when you have a team of people with input too.
The gun design here reminds me of the sniper in the recently released (and Valorant/CS:GO inspired) "Spectre: Divide" -- it has the triple holo-sight set up.
The design here makes Chamber look like a young Yakuza member, hah.
You're right, it's super fascinating! Working on a design solo where all of the creative burden falls on you will probably be completely different to producing designs alongside a team than can iterate and decide on things together based on the creative direction of a project as well as the gameplay considerations
Me loves it.
YMO <3
Cool. I've been meaning to check Gunbrella out too.
10/10 would recommend (:
Niiiiice.
melike
Mutant from the primordial ooze, busking on the streets of the internet. I will be forgotten by time. A temporary fascination. Use me up. I am yours. Help me feel useful...
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KBC Void
Joined on 4/9/08